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Interactive
Gambling Amendment (Virtual Credits) Bill 2013
Introduced into the Senate on 16 May
2013
Sponsor: Senator Xenophon
Overview
1.1
This bill seeks
to ensure that gambling activities online are captured by the definition of
'gambling service' in the Interactive Gambling Act 2001. The bill seeks
to amend that definition to explicitly include games that are played for
virtual coins, virtual tokens, virtual objects or similar things purchased as
part of a game.
Compatibility with human
rights
1.2
The bill is
accompanied by a self-contained statement of compatibility which states that
the bill does not engage any relevant rights of freedoms, 'as it deals with the
regulation of online gambling activity for the purposes of consumer protection.
It does not limit the operation of or access to these games.[7]
1.3
From the
explanatory memorandum it appears that the effect of the proposed amendment is
to rectify a situation under which persons gambling with virtual items 'are
essentially betting with real currency but have no way to cash out their
winnings as the game is not considered to be a "gambling service"
under the Act.'[8]
1.4
The committee
considers that the bill does not appear to give rise to human rights concerns.
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